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Sanctuary Battles

Description

Sanctuary & Fortress

Sanctuaries and Fortresses are special buildings located across the world map. When controlled by an alliance, they provide valuable rewards to all alliance members. These rewards help players grow stronger and better prepare for upcoming events

Availability

At the start of a kingdom, Sanctuaries and Fortresses are protected by a shield and cannot be attacked

Once the protection period ends, alliances can sign up and compete for control of these locations

Battle Phase

During the battle phase, alliances fight to capture and hold these buildings. Multiple alliances may target the same Sanctuary or Fortress, which often leads to large battles as each alliance tries to secure control

Importance

Controlling these buildings provides several advantages:

  • Rewards for all alliance members

  • Stronger preparation for future events

  • Contribution to seasonal progress

Because of this, Sanctuaries and Fortresses are important objectives for alliances that want to stay competitive throughout the season


 

Sign-Up Rules

Alliance Leaders and R4 members are responsible for signing the alliance up for Sanctuary and Fortress battles

Battle Registration

  • During each round, an alliance can manually sign up for 1 Sanctuary battle and 1 Fortress battle

  • When selecting a battle, the alliance must choose from available time slots

  • The final battle time will be determined based on the time period chosen by the majority of participating alliances

Participating in Battles

  • Once the battle phase begins, registered players can send troops to capture and garrison the target building

  • Players must already be members of the alliance before battle day to participate

  • Leaving and joining another alliance on the same day will prevent participation in the battle for the new alliance

 

Important:
If your alliance won a Sanctuary or Fortress in the previous round, the alliance will be automatically signed up to defend it in the next round.
This automatic sign-up does not count toward the normal sign-up limit, meaning the alliance can still manually register for 1 additional Sanctuary and 1 additional Fortress battle

 


 

Control Rules

During the battle phase, alliances fight to gain control of a Sanctuary or Fortress

Securing Control

  • To gain full control, an alliance must hold the building continuously for 30 minutes during the battle phase

  • If no alliance manages to hold it for the full duration, control is awarded to the alliance occupying the building when the battle ends

Sanctuary Teleport

  • Players can unlock the Sanctuary Teleport through Alliance Technology

  • This teleport allows members to move their Town close to the targeted Sanctuary or Fortress

  • It can be used 10 minutes before the battle begins or during the battle


 

Season Rules

Sanctuary and Fortress battles are part of the seasonal progression system.

Seasonal Phases

  • Each season is divided into multiple phases

  • Alliances earn season points by controlling Sanctuaries and Fortresses during these phases

Earning Points

  • Controlling a Sanctuary grants 1 season point

  • Controlling a Fortress grants 2 season points

These points contribute to the alliance’s overall seasonal ranking


 

Rewards

When an alliance defeats Cesare’s Rebels and successfully completes a Sanctuary or Fortress battle, several types of rewards become available

Distribution of Rewards

  • Rewards are distributed based on participation in the battle

  • Additional rewards depend on alliance control of the building


 

Participation Rewards – Warrior’s Chest

Participation Rewards are given to players who actively participate in the battle and help defeat the Rebels.

The Warrior’s Chest contains:

100 Gems ×4
1h Training Speed Up ×10
1h Healing Speed Up ×10
5,000 Hero XP ×5

 


Alliance Rewards – Ally’s Chest

Alliance Rewards are available to all members of the alliance, as long as the alliance had governors who defeated the Rebels during the battle.

The Ally’s Chest contains:

100 Gems ×2
5m Construction Speed Up ×60
5m Research Speed Up ×60
1k Bread ×400
1k Wood ×400
1k Stone ×80
1k Iron ×20

 


 

Allocatable Rewards – Ruler’s Chest

Allocatable Rewards are distributed by R5 or R4 members. These rewards can be assigned to specific alliance members after the battle.

The Ruler’s Chest contains:

Platinum Key ×2
5m General Speed Up ×10
1k Bread ×200
1k Wood ×200
1k Stone ×40
1k Iron ×10

 


 

Control Rewards – Controller’s Chest

Control Rewards are given to members of the alliance that successfully captured and controlled the Sanctuary or Fortress.

The Controller’s Chest contains:

Gold Key ×1
Platinum Key ×2
5,000 Hero XP ×2

 


 

Season Rewards

Season rankings are determined by the total season points earned by an alliance.

Earning Season Points

  • Alliances gain season points by controlling Sanctuaries and Fortresses throughout the season phases

  • The more points an alliance collects, the higher it ranks on the seasonal leaderboard

Receiving Rewards

  • At the end of the season, alliance members receive season rewards based on their alliance’s final ranking

 


 

Sanctuary Phase Rewards

The rewards obtained from Sanctuaries change depending on the season phase and the specific Sanctuary controlled

Sanctuary Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Phase 6 Phase 7 Phase 8
1
2
3
4
5
6
7
8
9
10
11
12

 


 

Fortress Phase Rewards

Fortresses provide stronger rewards than Sanctuaries, which makes them highly contested objectives during the season

Fortress Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Phase 6 Phase 7 Phase 8
1
2
3
4

 


 

Sanctuary Locations

The table below lists the Sanctuary locations on the world map along with their coordinates

Sanctuary X Y
Sanctuary 1 237 828
Sanctuary 2 237 606
Sanctuary 3 237 348
Sanctuary 4 366 237
Sanctuary 5 588 237
Sanctuary 6 846 237
Sanctuary 7 957 348
Sanctuary 8 957 606
Sanctuary 9 957 828
Sanctuary 10 846 957
Sanctuary 11 606 957
Sanctuary 12 366 957

 


 

Fortress Locations

Fortress X Y
Fortress 1 597 800
Fortress 2 400 597
Fortress 3 597 400
Fortress 4 800 597

 

Tips & Guides

Rally & Garrison

Rally Attack:

  • Always invite members with high-tier troops first

  • If you can’t take the Sanctuary/Fortress in one rally, stagger rallies 10–15 seconds apart. The first rally weakens enemy troops, and the second can secure the capture.

  • Use buffs if the fight is tough.

  • Rally leaders should bring their 3 strongest heroes, while joiners bring heroes that increase rally damage

  • Let your strongest player lead the first capture rally. Their larger capacity allows more members to join and earn participation and capture rewards


Garrison Defense:

  • Prioritize infantry and cavalry; avoid putting archers inside garrison

  • Use a defensive hero to boost hold time

Reward Allocation:

  • Always allocate rewards to members who actively participated and contributed first