The Tri-Alliance Clash is a recurring cross-kingdom event that takes place every four weeks. Three alliances are matched together and engage in a structured, multi-phase battlefield competition. Victory is determined by point generation, territory control, and ultimately holding the Temple of Tides.
Event Phases
Phase 1 – Preparation (3minutes)
Phase 2 – Seize & Conquer (17 minutes)
Phase 3 – Garrison Occupation (20 minutes)
Phase 4 – Temple Onslaught (20 minutes)
Matchmaking Rules
Deployment Rules

A successful Tri-Alliance Clash depends on a clear and disciplined role structure. Every participant has a defined purpose, ensuring lane stability, high map control, and coordinated pressure throughout all phases.
This section outlines all roles, their responsibilities, and their strategic importance.
Main Players (6 total)
Primary Responsibilities
Supporters (12 total – 2 per Main Player)
Supporters ensure their Main Player can stay at the frontline without downtime, which is the key to strong lane control.
Responsibilities
Strategic Impact
Supporters should never push ahead recklessly. Their strength lies in stability, not aggression.
Special Commander Force (6 Players)
a breakthrough unit specialized in encirclements, deep pushes, and high-impact disruption.
Key Mechanics
Responsibilities
Strategic Impact
This is one of the strongest tactical tools in the entire event. Disruption in the enemy´s rear structure can decide the match long before the Temple phase begins.
Reaction Teams (6 players total – 2 teams of 3)
Flexible teams designed to secure early neutral buildings and stabilize the battlefield.
Early Game Role
Mid & Late Game Role
Strategic Impact
These teams maintain map stability, prevent snowballing by enemy forces, and secure essential structures that the main lanes cannot reach.
Commanders
Both Commanders are purely dedicated to buff management.
Responsibilities
Ideal Commander Profile
Why are commanders vital?
Proper buff timing can significantly shift the outcome of lane fights or temple battles. Misused or mistimed buffs directly weaken the entire group.
Understanding the map layout and the value of each building type is essential for making informed tactical decisions. The battlefield is divided into six lanes, each assigned to one Main Player:
Key Features
Building Capture Mechanics
Squad Requirement (“Skip Rule”)
Early Game Strategy
The early game determines the stability of every lane and strongly influences the mid and late phases. A disciplined start, precise movement, and correct Supporter positioning are essential for long-term control.
Optimal Movement Routes for Main Players
Each of the six Main Players follows a predefined route to reach their lane´s keypoint as fast a s possible. These paths are optimized for:

Supporter Placement (Immediately After Keypoint Capture)
Once the Main Player secures the keypoint:
Purpose of This Positioning
Healing Rotation System ( Main Player + Supporters)
This system guarantees continuous pressure on the enemy lane.
Process
Why This Is Critical?
This structure is significantly stronger than any solo or uncoordinated approach.
Central Region Capture (Reaction Teams)
While Main Players secure lanes:
The two Reaction Teams (3 players each):
This creates:
When Early Game is Executed Correctly
Your alliance achieves:
This advantage compounds throughout the match and becomes decisive in later phases.
The mid game is where long-term advantages are secured. Maintaining lane stability, capturing Garrisions, and applying coordinated pressure prepares the entire alliance for the final temple fight.
Phase 2 Seize & Conquer
Objectives
Lane Responsibilities
Each Main Player:
Lane integrity is critical. A lost lane becomes a major weakness in Phase 4.
Phase 3 Garrison Occupation
Garrisons become available and represent significant point income and end-of-event scoring. They are strategically vital.
Objectives
Lane Strategy
Special Commander Force Operations (6 players)
The Special Force becomes highly active in Phase 2 and dominates Phase 3.
Mechanics
Typical Sequence
Strategic Impact
Reaction Teams (2 teams of 3 players)
The Reaction Teams remain active throughout Phases 2 and 3.
Primary Duties
Why They Matter
Enemy alliances often attempt side-route attacks or targeted pressure against weakened lanes. Reaction Teams prevent such advances and stabilize the battlefield.
Maintaining Map Stability
Mid game success relies on discipline:
If all roles adhere to their responsibilities, the alliance enters Phase 4 with a clear and powerful advantage.
A clear and consistent team structure is essential for executing the full strategy described in this guide.
This section provides an overview of the recommended composition for all 30 combatants an alliance can field.
Summary of All Roles

This structure ensures every lane is supported, the map is stabilized, and both offensive and defensive needs are covered.
Final Recommendations & Best Practices
This final section summarizes key strategic principles that significantly increase the chances of winning the Tri- Alliance Clash. These recommendations reinforce the structured approach throughout the guide and ensure optimal execution at every stage.
Maintain Lane Discipline
Lane control is the foundation of victory.
Undisciplined movement often leads to lane collapse and loss of strategic positioning.
Do Not Overextend
Pushing too far without support is one of the most common mistakes.
Overextension creates vulnerabilities that experienced enemies will exploit.
Keep the Temple as the Endgame Priority
Everything before Phase 4 prepares for the temple fight.
Use Special Force to Disrupt, Not to Duel
This unit is designed for breakthrough operations.
Proper use of Special Force weakens enemy structure and strengthens your temple chances.
Reaction Teams Must Stay Flexible
Reaction Teams keep the map stable.
Flexibility ensures long-term map dominance.
Communication is Essential
A coordinated team performs significantly better.
Good communication prevents confusion and ensures the team moves as a unified force.
End Strong
The final minutes of the event are often decisive.
A disciplined finish can overturn even a midgame disadvantage.