post_image

Eternity’s Reach


Description

Eternity Reach is a bi-weekly event and always happens on a Tuesday. Eternity’s Reach is a timed, individual competitive event lasting 30 minutes. You’ll be matched into a battlefield with roughly 100 other players based on match history and time slot chosen (as well as server age, if you don’t have access to tg8/gen4, neither will they)

[PRO TIP: If you’re late or missed your time slot, DO NOT JOIN, you can always apply/join a later time slot despite missing the one you registered for!]. Because speed is king, preparation is everything—make sure your march slots are unlocked, you know the tech path by heart and have all boosts activated.

 

The Map & Mechanics

The map is covered in cesars, resource veins, and a high-value center. Over the 30 minutes, there will be  2 rounds of fracture stages.

  • Cesare’s Soldiers: These are your bread and butter. Hunting them grants instant copper ore and experience to unlock event skills. Never let your marches sit idle—if they aren’t on a vein, they should be hunting. Focus them early to unlock the skills! (Lv.2 give more exp than Lv.1)
  • Copper Veins (Lvl 1-3): Slow and steady stream of points, optimize it with skills/gathering buff, also note: Each tier of vein is doubled of the other -> Double the total points available, double the gathering speed (means level 3 will be 4x better than level 1 vein)
  • Fractured Veins: These are temporary hotspots that spawn periodically. They provide massive ore spikes. When the alert pops, drop everything and swarm them! They are 4000 points each, with a gathering speed of 200/s

Peak of Eternity (The Center): The highest source of passive points. However, it is a whale magnet. Unless you are the strongest in the lobby, or have plenty of speedups, the center is often highly contested. If you are able to occupy it, and remain on the top 10 of occupation times, you will get a bonus reward at the end

Tips & Guides

Skill order is the single most important decision in Eternity’s Reach.

Recommended Upgrade Order – RRLLR

  1. Skill 1 – Right – Defeating Cesare gives 1500 copper
  2. Skill 2 – Right – Increase March Speed by 15%
  3. Skill 3 – Left – IMPORTANT – Obtain 5,000 Copper when occupying a common Vein, Cool down 1 minute
  4. Skill 4 – Left – Increase Copper gathering efficiency by 15%
  5. Skill 5 – Right – Increase troop gathering speed by 50% for 60 seconds after activation (Only for troops deployed after skill is active)

Below is an example of how your skill tree should look during the event!

The other paths focus on combat, which is strongly discouraged unless you’re amongst the top players

  • The “Scorched Earth” Strategy: If a whale is camping your area, or a lot of players are contesting you for caesars/veins, don’t waste time. Use an Advanced Teleporter or the free one to find a “quiet corner” where you can continue using skills/hunt cesars

 

Why This Order Matters

  • Skill 3 unlocks a passive effect that gives 5k copper ore every minute when reaching a new vein.
  • Skill 5 is powerful for gathering but situational to be used for fractures
    → Using it early wastes its potential due to a 5-minute cooldown

Tip – Rushing Skill 3 defines your entire run.

🛡 Troops, Marches & Formation Rules

March Setup

  • Aim for 5–6 full marches

Why Full Marches Matter

  • Partial marches waste action efficiency
  • Full marches generate more consistent points
  • Cesares do not cause troop loss → no healing required

🟢 PHASE 1: Early Game (Before Skill 3 Unlock)

Objective

Level up efficiently and unlock Skill 3 as fast as possible.

What to Do

  1. Send all marches to attack Cesares (guards)
  2. Chain attacks continuously
  3. Focus on Cesare’s that are not being targeted (Wasted time if someone beats you to a Cesare).
  4. Ignore gathering entirely

Why This Works

  • Early gathering yields minimal points
  • Cesares:
    • Are safe PvE targets
    • Require no healing
    • Provide fast experience and points
  • Splitting into gathering early delays Skill 3

Stay in this phase until Skill 3 is unlocked.

🔥 PHASE 2: Mid Game (Skill 3 Unlocked)

This phase is where most optimization happens — and where most players fail.

Optimal March Distribution

  • 2 weakest marches → Cesares
  • 3–4 strongest marches → Gathering

Weak marches stay on Cesares because:

  • They generate safe points
  • They don’t risk troop loss
  • They stay active while others cycle

 

🔁 Skill 3 Passive Gathering Skill Triggered (Core Mechanic)

Skill 3 triggers a passive point bonus whenever a march reaches a gathering point

Key Insight

You are not gathering for resources —
you are gathering to gain a bonus.

Correct Execution

  1. Send gathering marches to resource nodes, monitor and track the time when you get the 5,000 ore bonus
  2. Wait ~60 seconds considering the march time for your closest vein
  3. Recall them manually
  4. Re-send immediately

Each recall:

  • Triggers Skill 3 passive
  • Grants bonus points
  • Costs nothing

Ideal Loop

Send → Wait 60s → Recall → Re-send

Repeat continuously.

This loop is the backbone of high F2P scores.

Ideal Positioning

When you gain the free teleport, it is critical to choose the right location to teleport to. I usually aim for a nice position that has veins located close to one another.

The key to this is to position your town centre next to two or three veins for a fast march time to and from the vein. Refer to the screenshot below to show a perfect positioning.

 

🌀 PHASE 3: Vein Outbursts & Skill 5 Usage

Once Skill 5 is unlocked, the event shifts toward burst optimization.

Skill 5 Rules

  • Never auto-use the 5th skill at the wrong time.
  • Never use outside Vein Outbursts
  • Treat it as a 1-minute multiplier

When Skill 5 Is ACTIVE

  • Send ALL marches to gather
  • Do not recall early
  • Let the full minute run
  • Maximize boosted yield and points

When Skill 5 Is INACTIVE

  • 1–2 marches → Cesare’s (If all skills aren’t activated)
  • 3–4 marches → Gathering
  • Recall gathering marches every 1 minute to trigger Skill 3

This keeps passive points flowing between bursts.

 

🏁 PHASE 4: Max Level Optimization

Once all skills are maxed:

🚫 Stop attacking Cesares entirely

Why Cesares Become Inefficient

  • Guard points stop scaling
  • Time spent attacking them could trigger more Skill 3 passives
  • Gathering at full node capacity outperforms combat

 

Endgame Setup

  • All marches gathering
  • Maintain 6 active nodes
  • Rotate nodes efficiently
  • Save Skill 5 strictly for Vein Outbursts

At this stage, gathering becomes your highest point source.

Common Mistakes That Kill Scores

Fighting for the centre – Wastes time you could be gathering in veins
Engaging in PvP – Puts heroes on a cool down timer if you are defeated/
Letting marches idle
Using Skill 5 randomly
Over-farming Cesare’s late game – Lost Time

The center looks prestigious — but it is mathematically inefficient.

 

Some small bits of information:


– You do not have to recall marches gathering in veins before the end, they will auto collect when the timer ends, and will be counted towards your score

– Discourage players from entering your area by pushing them away from veins/beating them to cesars, only attempt this at your own risk! Humans are unpredictable, they are willing to throw their game in order to sabotage yours, so only if you can’t find a quiet area should you consider bullying

 

Videos