Eternity Reach is a bi-weekly event and always happens on a Tuesday. Eternity’s Reach is a timed, individual competitive event lasting 30 minutes. You’ll be matched into a battlefield with roughly 100 other players based on match history and time slot chosen (as well as server age, if you don’t have access to tg8/gen4, neither will they)
[PRO TIP: If you’re late or missed your time slot, DO NOT JOIN, you can always apply/join a later time slot despite missing the one you registered for!]. Because speed is king, preparation is everything—make sure your march slots are unlocked, you know the tech path by heart and have all boosts activated.
The map is covered in cesars, resource veins, and a high-value center. Over the 30 minutes, there will be 2 rounds of fracture stages.

Peak of Eternity (The Center): The highest source of passive points. However, it is a whale magnet. Unless you are the strongest in the lobby, or have plenty of speedups, the center is often highly contested. If you are able to occupy it, and remain on the top 10 of occupation times, you will get a bonus reward at the end

Skill order is the single most important decision in Eternity’s Reach.
✅ Recommended Upgrade Order – RRLLR
Below is an example of how your skill tree should look during the event!

The other paths focus on combat, which is strongly discouraged unless you’re amongst the top players
Why This Order Matters
Tip – Rushing Skill 3 defines your entire run.
🛡 Troops, Marches & Formation Rules
March Setup
Why Full Marches Matter
🟢 PHASE 1: Early Game (Before Skill 3 Unlock)
Objective
Level up efficiently and unlock Skill 3 as fast as possible.
What to Do
Why This Works
Stay in this phase until Skill 3 is unlocked.
🔥 PHASE 2: Mid Game (Skill 3 Unlocked)
This phase is where most optimization happens — and where most players fail.
Optimal March Distribution
Weak marches stay on Cesares because:
🔁 Skill 3 Passive Gathering Skill Triggered (Core Mechanic)
Skill 3 triggers a passive point bonus whenever a march reaches a gathering point
Key Insight
You are not gathering for resources —
you are gathering to gain a bonus.
Correct Execution
Each recall:
Ideal Loop
Send → Wait 60s → Recall → Re-send
Repeat continuously.
This loop is the backbone of high F2P scores.
Ideal Positioning
When you gain the free teleport, it is critical to choose the right location to teleport to. I usually aim for a nice position that has veins located close to one another.
The key to this is to position your town centre next to two or three veins for a fast march time to and from the vein. Refer to the screenshot below to show a perfect positioning.
🌀 PHASE 3: Vein Outbursts & Skill 5 Usage
Once Skill 5 is unlocked, the event shifts toward burst optimization.
Skill 5 Rules
When Skill 5 Is ACTIVE
When Skill 5 Is INACTIVE
This keeps passive points flowing between bursts.
🏁 PHASE 4: Max Level Optimization
Once all skills are maxed:
🚫 Stop attacking Cesares entirely
Why Cesares Become Inefficient
Endgame Setup
At this stage, gathering becomes your highest point source.
⚠ Common Mistakes That Kill Scores
❌ Fighting for the centre – Wastes time you could be gathering in veins
❌ Engaging in PvP – Puts heroes on a cool down timer if you are defeated/
❌ Letting marches idle
❌ Using Skill 5 randomly
❌ Over-farming Cesare’s late game – Lost Time
The center looks prestigious — but it is mathematically inefficient.
Some small bits of information:
– You do not have to recall marches gathering in veins before the end, they will auto collect when the timer ends, and will be counted towards your score
– Discourage players from entering your area by pushing them away from veins/beating them to cesars, only attempt this at your own risk! Humans are unpredictable, they are willing to throw their game in order to sabotage yours, so only if you can’t find a quiet area should you consider bullying