If you can't tell Wee from Woo, then the one standing next to Wee is Woo, and the one next to Woo is Wee. Still can't tell? Well, it doesn't really matter. They're always together. You'll rarely see them alone. People naturally treat them as one person. Twins this in sync are rare—eating together, sleeping together, being silly together… even going to war together.
When Wee & Woo enter the battlefield, they become a nightmare. No one can lock onto them. All you see is a nimble cannon roaming the field, firing powerful shells from every direction, crushing both enemy formations and their hope.
"Woo is the smartest person in the world! Ever since we were kids, he's always scored full marks! And he invents amazing things—like this cannon we're using now. He designed and improved it all by himself. Me? I just help out… Anyway, Woo is a genius!" Whenever someone asks Wee about Woo, he can go on praising him for days, completely ignoring Woo blushing beside him.
"Wee is amazing. He's strong and fast, unlike me… He's also really brave. Whenever there's danger, he steps forward first, unlike me… And he's kind. If someone needs help, he'll always be there, unlike me… Wee is the best person in the world!" Shy Woo only becomes this talkative when speaking about Wee. At those moments, Wee always looks at him with gentle eyes.
"I don't want to be with you anymore!" No one knows who said it first, but Wee & Woo did separate once. "Without me holding him back, he'll have an easier life." They both thought the same thing. For a while after that, they lived on their own.
Without Wee, Woo struggled to move his equipment. He couldn't even speak up when buying supplies, and his experiments came to a halt.
Without Woo, Wee clumsily fixed his armor and counted expenses on his fingers, turning his home into a mess.
"I can't live without Wee (Woo)." In the end, they went back to being inseparable, as if nothing had ever happened.
|
Stars | Tiers |
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Total |
|---|---|---|---|---|---|---|---|
|
|
1 | 1 | 2 | 2 | 2 | 2 | 10 |
|
|
5 | 5 | 5 | 5 | 5 | 15 | 40 |
|
|
15 | 15 | 15 | 15 | 15 | 40 | 115 |
|
|
40 | 40 | 40 | 40 | 40 | 100 | 300 |
|
|
100 | 100 | 100 | 100 | 100 | 100 | 600 |
Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack* 300%/330%/360%/390%/420% Area of Effect damage.
Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack* 60%/66%/72%/78%/84% Area of Effect damage. The flaming crater in its wake also deals Attack* 17%/19%/21%/23%/25% damage to nearby enemies every 0.5s for 2s.
Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 10%/14%/18%/22%/26%.
The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 3%/6%/9%/12%/15% and total Lethality by 2%/4%/6%/8%/10%.
Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 6%/12%/18%/24%/30% and to Infantry by 5%/10%/15%/20%/25%.
"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 10%/20%/30%/40%/50% chance of dealing 50% extra damage.
| Conquest | |
|---|---|
|
|
1752 |
|
|
1444 |
|
|
10833 |
| Expedition | |
|---|---|
| Lethality | +160.50% |
| Health | +160.50% |
722,250 Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 6%/8%/10%/12%/14% for Heroes and Escorts for 5s.
Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 5%/7.5%/10%/12.5%/15%.